The Spellbook is able to handle 11 differant abilities, including other spellbooks.
The problem for this ability, is that, if you replace a learned skill or a unit skill, it will only update the fields, but it won't change the code of the ability. It also allows to increase damage, and movement speed. This ability allows to change a learnt hero ability to an another one permantly, and also affects unlearned hero skills. Lure Interval (seconds) : Interval of the Lure
It lures any unit from a range every some seconds, using the unit Lure (nlur).Īctivation Delay : Delay taken to activate the Lure effectĪrea of Effect : Radius size of the ability, affecting all units insideĭuration - Hero : Duration against heroesĭuration - Normal : Duration against units This ability is based on Potion of Healing without any Special Effect and healing, but plays a Penguin Squeek. If you turn them into unit abilities, you can't have more than one on the same unit. Note that those only work reliably when used on items. Unit Created (per player race) : human unit, orc unit, undead unit, night elf unitĬast Range : Distance of the ability to buildĭuration - Normal : Time taken to auto-build the unit. Those abilities are very important if you want heroes to build a structure, that without the ability repair. Build a Tiny Castle, Build a Town Hall, Build a small Altar of Kings, Build a Tiny Watch Tower, Build a small Barracks, Build a small Farm, Build a small Blacksmith, Build a small Lumber MillĪbilitiesIds : Albl, Albg, Albh, Albt, Albs, Albf, Albb, Albr They simply add Special Effect that is attached to the unit, or change the missile art of the attack without changing the AttackIndex to an another value that the normal one.Ĥ. Simply, those abilities do nothing at all. Spiked Barricades, Vorpal Blades, Moon Glaive, Storm Hammer, Sphere, Sphere (Vengeance - Level 1), Sphere (Vengeance - Level 2), Sphere (Vengeance - Level 3), Sphere (Vengeance - Level 4), Sphere (Vengeance - Level 5), Sphere (Vengeance - Level 6), Ultravision, Lightning AttackĪbilitiesIds : Aspi, Aimp, Amgl, Asth, Asph, Asp1, Asp2, Asp3, Asp4, Asp5, Asp6, Ault, Alit Unit - Create 1 Fantassin for Player 1 (Red) at (Center of (Playable map area)) facing 0.00 degreesĬustom script: call UnitRemoveAbility(u,'Aloc') //replace u by the unit you want "Unit - Remove 'Aloc' (Locust - Unselectable) from (Last created unit)"ģ. To remove it, you must use this trigger (you need JASS anyway) : The problem is, if we want to remove the ability Locust, using " Unit - Remove Locust from " won't work. Animation - Change (Last created unit) flying height to 0.00 at 200.00Ĭertainly the second most known ability, it allows the owner of this ability to be :.Unit - Remove Crow Form from (Last created unit).Unit - Add Crow Form to (Last created unit).Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing 270.00 degrees.Time - Elapsed game time is 5.00 seconds.